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Each additional merit increases damage shield effect by 3 and increases duration by 30s up to a maximum of 180s. Damage prevented Formula for this spell is [(enhancing magic/25) +1 + (3 x MeritLv)] Adding more enhancing magic is useless unless you can break another 25 skill tier (see examples Custom or converted plugins for Ashita addons. Contribute to Shinzaku/FFXI-Ashita-Addons development by creating an account on GitHub. Merit BCNMs. These BCNMs are targeted at level 99+ players looking for an alternative, solo method to acquire tier 3 and 4 upgrade materials (normally from Reisenjima Henge) and other rewards.. The content assumes players have at least a relic or mythic weapon and are gearing their AF+2 to AF+3.
Once 10,000 Limit points are obtained, they will automatically be converted to Merit points. These points can then be exchanged for [dev1210] Merit Point Category Expansion. A new entry, Maximum Merit Points, will be added to the “HP/MP” merit point category. Placing one point in this category adjusts the character’s maximum number of merit points by one, up to a possible fifteen. The maximum number of points that can be spent in the following general categories will A guide to merit points telling you everything you need to know about them. FINAL FANTASY XI c 2002-2014 SQUARE ENIX CO., LTD. All Rights Reserved FINAL FANT -- Note: Each FFXI Calculator file shares the .ffc extension, but they are actually seperate; please name them accordingly 2.21 - 04/18/07 - Changes to the 'Experience Points' tab -- Adjusted 'Merit Points' and 'Current Rate' downward to fill in the empty space -- Added 'Stored Limit Points' to account for limit points already obtained Merit Point Enhancement [edit | edit source]. Category: Job-specific - Group 1 Limits: 5 Levels (Merit Point progression: 1>2>3>4>5 = 15 points total) Description: Each level of this enhancement increases Zanshin activation rate by 1%, to a maximum of 5% bonus.
You now have the choice to set your mode to either experience points or limit points.
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There are three uses for Merit Points: The maximum number of merit points a character can stock is 30 base (plus up to 45 additional if Maximum Merit Points is fully merited) . You will continue to receive limit points past this point (up until 9999/10000 LP toward the next merit point) but any limit points earned after accumulating this amount will be lost. The maximum number of merit points a player can stock is 10. Any merit points earned after accumulating this amount will be lost.
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1 Use the @info I edited the HP/MP ones to reflect what's possible here. I don't know about max Merit Points, though. For the merit abilities, if someone updates it to reflect all the way merit abilities are supposed to work here (some were changed in retail, and the menu reflects it) then maybe the menu can be changed. From BG FFXI Wiki. Ragnarok. Upon reaching level 75 in any job, Merit Points can be earned to further improve your character. it will instead deal darkness damage.
Here, the player may see limit and merit point totals by selecting the Merit Points button. Once 10,000 limit points are obtained, the player is rewarded with 1 Merit Point. These points are used to semi-permanently enhance a player through increasing skills, adding abilities or traits, or raising attributes such as STR.
A new entry, Maximum Merit Points, will be added to the “HP/MP” merit point category. Placing one point in this category adjusts the character’s maximum number of merit points by one, up to a possible fifteen. The maximum number of points that can be spent in the following general categories will be increased. General Merit Points. HP/MP (Also includes a "Merit Points" category) : Increases HP or MP by 10 per merit level.
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From BG FFXI Wiki. Ragnarok. Upon reaching level 75 in any job, Merit Points can be earned to further improve your character. it will instead deal darkness damage. Stormwaker Head: Increase magic damage by 2.
Usage. There are three uses for Merit Points:
The maximum number of merit points a character can stock is 30 base (plus up to 45 additional if Maximum Merit Points is fully merited) .
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Experience Points Please correct me if I am wrong, but windower.ffxi.get_player().job_points[main_job:lower()] would return every single job points spent. So in this case I would have to count the job points and return the SUM of it as variable. But it would not return e.g. Total JP: 2100 similar to what the incoming chunk does.
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A new entry, Maximum Merit Points, will be added to the “HP/MP” merit point category.
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The amount of Job Points needed per upgrade increases by 1 each upgrade (ex: the second rank of "Mighty Strikes Effect" requires 2 JP). Unlike Merit Points, it is possible to fully max out every category.
Here, the player may see limit and merit point totals by selecting the Merit Points button. Once 10,000 limit points are obtained, the player is rewarded with 1 Merit Point. These points are used to semi-permanently enhance a player through increasing skills, adding abilities or traits, or raising attributes such as STR. A new entry, Maximum Merit Points, will be added to the “HP/MP” merit point category. Placing one point in this category adjusts the character’s maximum number of merit points by one, up to a possible fifteen.